The developer's goal is to use the tactile response in addition to the pure feeling of the environment, but also to give players an “extra awareness of gameplay”. Feeling everything around the protagonist Selene will be fundamental to the gameplay. In addition, adaptive triggers promise more immersion in combat.
Each weapon has an alternate firing mode and each of these “Alt-Fire” modes can be found on any weapon. Using the adaptive triggers, players can move seamlessly between aiming at the sights and activating Alt-Fire: Squeeze it halfway to aim at the iron sights; press it all the way down to activate your rechargeable Alt-Fire attack. Switching between modes on a single trigger will become second nature in no time.
The adventure on the edge of the Returnal galaxy also aims to be immersive with the 3D audio from the PlayStation 5. Haveri has guaranteed that the sounds will be a separate experience in the title. It is worth mentioning that it is necessary to use compatible headphones with technology.
Players should also be prepared to be haunted by the PS5's extremely realistic 3D audio features with compatible headsets. At Returnal, we take audio immersion to new levels and the soundscape will add a new layer of understanding of the action around you. Even in a moment of silence, you can absorb the atmosphere and feel that you are really alone on a strange planet, with the soundscape created from the elements.
More images of Returnal on PS5
In the PS Blog post, new images were released of the next Housemarque game.
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