Ghost of Tsushima promises to have a high level of difficulty , guaranteed the game's director, Nate Fox. In an interview with the North American website IGN , he commented on how the development team approached the issue of challenges when it comes to gameplay.
We want to make a game that makes sense, so a handful of blows from enemies can kill the player. We watch the samurai movies and people die with one or two attacks, this is incorporated into combat. Beating the Mongols will be difficult, but a rewarding challenge. If the protagonist faces five opponents at the same time, then death is certain.
Ghost of Tsushima creative director Jason Connell shared more details about combat mechanics, more precisely about 1 vs. 2 clashes. 1 . According to the producer, it is a “very samurai” moment and this part of the gameplay will require a lot of skill from the players to study the opponent and understand the movement in order to achieve victory.
Previously, Nate Fox himself revealed how the protagonist Jin Sakai is made "of paper" as are the enemies . The gameplay promises to be quite immersive.
The issue of difficulty is always a topic of discussion within the video game industry. According to information obtained by the GameSpot website in an interview with Sucker Punch boss Chris Zimmerman, Ghost of Tsushima will have levels of difficulty for players to define a more story-driven experience or to extract the real samurai who falls asleep at heart of each one.
0 Comments:
Post a Comment
Your comment and facebook share will be appreciated