According to a private tweet from senior title programmer Charles Randall, Guilhemot's son tried the experiment and found it boring. So the publisher brought together a small group of producers to create side quests and make Altaïr Ibn-La'Ahad's adventure more interesting.
Randall and other devs took their computers to the Ubi office and started work. In the end, they managed to implement the desired content in Assassin's Creed, even though some bugs had not been resolved.
Then four or five people ended up in the Ubisoft Montréal building, which is normally accessible only with a special card. Only we had that access. No one else could enter. Our computers were moved there. The rest I do not remember well, but I know it worked very well. We were able to implement everything in five days.
Assassin's Creed was released for PS4, Xbox 360 and PC. For those who do not remember, the game tells the journey of Altaïr, who seeks redemption after committing acts that went against the Assassins' belief.
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